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Interface LemonUI::Elements::IText

ClassList > LemonUI > Elements > IText

A Drawable screen text.

Inherits the following classes: LemonUI::IRecalculable, LemonUI::IDrawable

Inherited by the following classes: LemonUI::Elements::ScaledText

Public Properties

Type Name
property Alignment Alignment
The alignment of the text.
property Color Color
The color of the text.
property Font Font
The game font to use.
property int LineCount
The number of lines used by this text.
property float LineHeight
The height of each line of text.
property bool Outline
If the text should have an outline.
property PointF Position
The position of the text.
property float Scale
The scale of the text.
property bool Shadow
If the text should have a drop down shadow.
property string Text
The text to draw.
property float Width
The width that the text takes from the screen.
property float WordWrap
The maximum distance from X where the text would wrap into a new line.

Public Functions inherited from LemonUI::IRecalculable

See LemonUI::IRecalculable

Type Name
void Recalculate ()
Recalculates the values.

Public Functions inherited from LemonUI::IDrawable

See LemonUI::IDrawable

Type Name
void Draw ()
Draws the item on the screen.

Public Properties Documentation

property Alignment

Alignment LemonUI.Elements.IText.Alignment;

property Color

Color LemonUI.Elements.IText.Color;

property Font

Font LemonUI.Elements.IText.Font;

property LineCount

int LemonUI.Elements.IText.LineCount;

property LineHeight

float LemonUI.Elements.IText.LineHeight;

property Outline

bool LemonUI.Elements.IText.Outline;

property Position

PointF LemonUI.Elements.IText.Position;

property Scale

float LemonUI.Elements.IText.Scale;

property Shadow

bool LemonUI.Elements.IText.Shadow;

property Text

string LemonUI.Elements.IText.Text;

property Width

float LemonUI.Elements.IText.Width;

property WordWrap

float LemonUI.Elements.IText.WordWrap;

The documentation for this class was generated from the following file repos/LemonUI/LemonUI/Elements/IText.cs