Class LemonUI::Sound
Contains information for a Game Sound that is played at specific times.
Public Properties
| Type | Name |
|---|---|
| property string?? | File The name of the sound file. |
| property int | Id The ID of the sound, if is being played. |
| property string?? | Set The Set where the sound is located. |
Public Functions
| Type | Name |
|---|---|
| void | PlayFrontend () Plays the sound for the local Player. |
| void | PlayFrontend (bool release) Plays the sound for the local Player. |
| void | Release () Releases the Sound ID. |
| Sound (string set, string file) Creates a new Sound class with the specifiedSound Set and File. |
|
| void | Stop () Stops the audio from playing. |
Public Properties Documentation
property File
string?? LemonUI.Sound.File;
property Id
int LemonUI.Sound.Id;
property Set
string?? LemonUI.Sound.Set;
Public Functions Documentation
function PlayFrontend [1/2]
void LemonUI::Sound::PlayFrontend ()
function PlayFrontend [2/2]
Plays the sound for the local Player.
inline void LemonUI::Sound::PlayFrontend (
bool release
)
Parameters:
releaseIf the sound ID should be automatically released.
function Release
inline void LemonUI::Sound::Release ()
function Sound
Creates a new Sound class with the specifiedSound Set and File.
inline LemonUI::Sound::Sound (
string set,
string file
)
Parameters:
setThe Set where the sound is located.fileThe name of the sound file.
function Stop
inline void LemonUI::Sound::Stop ()
The documentation for this class was generated from the following file repos/LemonUI/LemonUI/Sound.cs